So since I made this blog mainly about art, I figured I should post something art related. This video kind of spoke to me, since I'm not amazingly good at practicing every day, like I should be.
The drawing habit
It really is true that practice makes perfect. A friend and I both took piano lessons for six years when we were younger. She can play Beethoven a lot better than I can because she actually practiced. I got bored with it after a while, and stopped practicing. So it's the same with art. Practice is important, and it needs to be done if you ever have any hope in being good at anything, art included.
In a related note, here's my DeviantArt page. Go check it out and send me comments to tell me to stop being lazy and practice!
Monday, July 22, 2013
Saturday, June 8, 2013
Game review: Final Fantasy Dimensions
Format: Android
Genre: JRPG
ESRB rating: Rating Pending
Score: 8 out of 10
Final
Fantasy has to be the series Square Enix is most known for. From the original
Final Fantasy through FF13-2, Square Enix has been entertaining players of all
ages since 1987. Final Fantasy
Dimensions takes us back to the unique job system that was utilized in many of
the other titles in the series. However, this game has an interesting twist;
instead of having the four Warriors of Light, who were chosen by the crystals
that govern the four elements, the player must now control eight warriors who
get separated between the World of Light and the World of Darkness. Both
parties start out with the same eight jobs in the beginning, but after gaining
a fifth, temporary party member, each group gains a new job unique to that
party.
The
job system has a unique feature that isn't found in other Final Fantasy titles.
All jobs start off with three levels that you can gain. However, after certain
events in the game, you are given Job points that are used to level up any job
you choose. This is required to gain more skills that you can then equip to
your character, even after they switch to a different job, similar to Final
Fantasy 5.
The
game is played on your smart phone, and as such, it would first appear that
game play would be limited. However, it's quite simple to do everything you
would do if the game were played on another system. There is a semi-transparent
D-pad on the bottom left corner of the screen that is used to move the hero
around, and simply bumping into objects or NPCs acts just like clicking the
action button. There isn't really a need to lift your finger from the screen,
either. The D-pad recognizes when you slide your finger from one arrow to
another, and changes directions accordingly. However, the downside to that, I've
noticed, is that sometimes your finger might not be in exactly the right spot,
and the hero will start going in the wrong direction. This is especially
frustrating when you're trying to get onto a ladder and you start moving away
from it instead.
The
battle system runs on the Active Time Battle, and is as easy to maneuver as it
is outside of combat. You are given multiple ways of selecting the same action,
so you can choose whichever way you are comfortable with. If you want to heal
one of your characters, you can select their name from the menu, or simply click
on them directly. Select a specific monster to attack, or use the buttons near
the bottom of the screen to switch between targeting the monsters or your own
party.
One
issue that I've found with the game so far is that, during battles, my phone
will randomly lock up. Don't worry, though. Just hit the power button on your
phone to lock it, then hit it again to bring the game back up and it should
work fine. It's probably just because my phone is older and can't handle the
memory usage anymore, but it's certainly an annoyance. Also make sure that you
have plenty of battery life. Even charging your phone while playing isn't
enough to stop your phone from dying on you.
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